History of
the Laws of the Game

1990's

The Throw flick and

the Goal flick positioning

1997
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The 1997 Rule Book.

Side 1: Setting Up

1.     Contents 2 teams, 2 goals, 1 pitch, and one ball

2.   The Pitch 

3.   Goals 

4.   Line-up 

5.   Flicking  "place the first or second finger of whichever hand is most comfortable..." 

6.    Goalkeepers  "You must not flick the goalkeeper at the ball by the handle."

Side 2: How to play

Divided into ten rules with a separate section on fouls.

1.   Playing Time - "The game normally consists of two equal halves of 10 minutes with a 2 minute break after the first half." 

2.      Kick Off - "The side in possession is the attacking team. The other side is known as the defending team. Each team must be in its own half of the field at kick off, with the defending team outside the centre circle. The centre figure in the attacking team now kicks the ball, which must go forward into the other half of the pitch. If the ball does not touch an opposing figure then the team who kicked off still controls the ball. The figure that kicked the ball may not touch the ball again until it has been kicked by another team mate." 

3.    Possession - " The attacking team is allowed up to three flicks in succession at the ball with each figure and remains in possession until:

i.                The figure misses the ball

ii.                The ball touches an opposing figure

iii.                A foul is committed (see fouls section)

iv.                A goal is scored

In all cases possession goes to the other team.

                Passing - "When passing, it is not necessary for the ball to hit the figure you are passing to. When the ball hits a figure after a pass, that figure is still allowed up to three flicks with the ball." 

                        Defending - "To try to break down an attack, the defending team may take one 'blocking flick' after each flick made by the attacking team. The attacking team does not have to wait for the defending team's flick. If the defending team does not take his flick, he forfeits the move. You must not touch either the ball or the attacking figures when taking a blocking flick. If you do hit them, the figures involved and the ball must be put back to their original positions and the defending team loses that 'blocking flick'. ……….. "The blocking flick should be used to obstruct the attacking team's move." 
           Scoring - "A goal can only be scored if the attacking figure is in the defending team's half, and the ball is completely in the shooting area. Any goal scored from elsewhere is disallowed and the game is restarted with a goal kick.
"However, all own goals, scored from inside the attacking team's own half, count as goals to the opposition. A goal counts as soon as the ball crosses completely over the line. You do not have to wait for the goalkeeper to be ready." 

                Throw-ins - "If the ball goes over the side line, the last team figure it touches loses possession. The game restarts with a throw-in. Each team is allowed to flick one figure into position, the attacking team flicking first. The throw-in is taken with a flick but the figure must not cross the line after taking the 'throw'. If he does the throw-in goes to his opponent. The figure which took the throw-in may not touch the ball again until it is first touched by another player. After the throw-in the figure must be placed on the line at the point where the throw-in was taken.

                Goal Kick - "If the ball goes over the goal line and was last touched by an attacking figure, the ball is put back into play with a goal kick. Place the ball on the corner of the goal area and use a nearby figure to kick the ball up the field. The goal-kicker must not touch the ball again until it is first touched by another figure.
"Both sides can reposition their teams by placing them in any new formation, with the following restrictions: - 

 .                The figures in the opposition's half can only be moved sideways or backwards towards your own half. They must not be moved forward.

i.                Figures in your own half can be moved in any direction, but not into the opposing team's half.

                 ii.                        Figures should not be placed closer than 12mm (0.5 inch) from an opposing figure. 

                 "Goal kicks can also be taken using the specialist goalkeepers

                Corner Kick - "If the ball goes over the goal line and it was last touched by a defending player, the ball is put back into play by a corner kick. Place the ball and a figure on the corner spot. Each team may position by flicking three players; the attacking team flicks first. The corner is taken with a flick and the figure that took the corner is not allowed to touch the ball again until it has first touched another figure.
           Final Result - "If a winning result is required from a game but you have a drawn match, extra time or a tie breaker can be used to decide the eventual winner. After a break, two three-minute periods are played, Change halves at half time. If after this time, it is still a draw, a 'Shooting Tie Breaker" is needed. One of the goal areas is chosen and each team has five 'one-to-one' shots in succession from the positions shown in diagram 4. The goalkeeper is not confined to the goal line, but he must remain stationary before the lick is taken. After each team has taken five shots, the team with the the highest score wins. If the game is still tied, continue with the 'Shooting Tie Breaker' until one team has scored more goals. These extra shots should be alternated between each team.

Fouls.

A.   Offence: An attacking figure hits a defending figure before touching the ball.
Award:

i.                If the foul occurs outside the shooting area, an indirect free kick is awarded to the opposing team.

ii.                If the foul occurs inside the shooting area but outside the penalty area, a direct free kick is awarded to the opposing team.

iii.                If the foul occurs inside the penalty area, a penalty kick is awarded to the opposing team.

NB: If the figure does not touch the ball - there is no foul, but possession goes to the opposition. 

 Offence: Offside. An attacking figure is in an offside position if he is nearer to his opponent's goal line than the ball, unless: - 

d.                there are at least two of his opponent's figures (including the goalkeeper) nearer their own goal line than he is.

e.                he is outside the shooting area, or there are at least two figures, including the goalkeeper, inside the shooting area.

f.                the ball has passed the last defender.

g.                the ball is received from a throw-in, corner kick or goal kick.

Award: An indirect free kick is awarded to the defending team from the point of the offence.

Note: When an attacking team is in possession and sees that he has a figure in an offside position, he can flick that figure into an onside position. Only two 'onside flicks' are allowed during each turn. The defending team is allowed one 'blocking flick' for each 'onside flick'. The 'blocking flicks' must be used to mark up the figure flicked on-side. 

Offence: Figures moved in a way other than the 'flick-to-kick' method, including positional flicks, on-side flicks and blocking flicks. One figure kicking the ball more than three times in a row.
Award: An 'indirect' free kick is awarded to the opposition in all cases.

                Offence: A player touching the ball with the hand.
Award: See awards for (A).

The Penalty Kick.

"When a penalty is awarded it is taken from the penalty spot (duh) and the following conditions must apply:

     i.        All figures apart from the goalkeeper and the figure taking the penalty must be placed outside the penalty area.

    ii.        The goalkeeper and its base must be touching the goal line in the centre of the goal mouth, and remain stationary before the kick is taken. (If this rule is infringed three times, a goal is awarded).

   iii.        The player taking the penalty must declare that he is ready to take the penalty."

Direct and Indirect Free Kicks.

"With an 'indirect' free kick the ball must first touch another figure before a goal is scored. With a 'direct' free kick, a goal can be scored direct from the kick, provided that the ball is completely within the shooting area." 

"For a direct free kick within the shooting area, the defending team can place up to four figures to form a wall 9cm from the ball. This is in addition to the two flicks for marking."                             
"When taking a free kick, there should be no defending figures within 9cm of the ball.  For free kicks, each team can flick two figures into a new position before the kick is taken. The attacking team flicks first."